Identify physical space constraints, build-cost restraints and impact on space.
Working within technical specs (Android software, Flash dev, 4x2m video wall) design a UX Wireframe for the app flow.
In tandem, considering physical attributes of space, design wall layout to create a simple process for maximum impact.
Design a simple UI for capturing video and positioning in wall space.
Export assets through a Flash delivery system for dev build.
Working with product managers, on site-construction and technical directors to design a simple system to capture a video moment on a device and share it on a huge video wall grid. Iterating site design options and layout determined by technical restraints and UX considerations.
Working with a developer to create a simple app for an android device that allows the user to choose a wall location (based on segmented areas) determine the video length, record, post, and re-record. The UI had to be very simplistic and efficient - the video capture and post technology needed all of the processing grunt.
Working side-by-side with developer to create assets within flash - constantly iterating visual content to create a highly optimised asset library.